How capture canvas image in three js

I need to capture canvas 3d image in three js.
please help me.

Hi!
Do you mean that you want to take a screenshot of your scene?

Google gave me many results. One of them:

This is not working i need same functionality and i am using the toDataUrl method to and getting the string too but it gives me black screen

It works as expected, at least for me.

i am using this https://www.npmjs.com/package/react-container-3d does it affect

I don’t use it, so I have nothing to say about that.

@prisoner849 can you help me in this pen it is not working please can you check
https://codesandbox.io/s/agitated-paper-3wke4. Please let me know if you have some solution on this please

You need to set renderer 's property which named preserveDrawingBuffer to ‘true’,and then use todataURL

@llttle_new_pencil thanks for your attention but i already set it can you check my pen