Hello. I am getting errors calling getImageData.
Is there a way to capture the 2D pixel data of a threejs canvas?
I am trying to grab the pixels of the threejs canvas and paste it over another 2D canvas to generate the thumbnail I want to save.
I believe getImageData is not happy with a wegbl or wegbl2 canvas.
I suspect there is an easy solution to this but I can’t seem to find it.