Hello , i’ve been facing a problem on my project , i used Matrix4.applyToBufferAttribute , in one of my functions it was’t applying the matrix for some reason:
let updatedRef = meshes[0].matrix.applyToBufferAttribute(
meshes[0].geometry.attributes.position
);
//Stupid Fix (Bug ?)
if (updatedRef === meshes[0].geometry.attributes.position) {
updatedRef = meshes[0].matrix.applyToBufferAttribute(
meshes[0].geometry.attributes.position
);
}
I had to repeat the applyMatrix again to make it works , but doesn’t seems right !!!