@mrdoob : last time after updating SteamVR, had to enable Flags to make WEBXR work.
now after updating to google Chrome Version 83.0.4103.97 The following happened:
inside chrome://flags → instead of many options (see old flags attached) there are only 2 XR flags left (see new flags attached)
I am set up with latest steam VR with HTC vive.
cannot get ENTER VR to show up in three.js examples
this is a huge issue right now and super weird… I am having someone try on “non updated” Oculus quest browser and they are able to enter VR in our app.
but i am afraid latest chrome build has broken three.js WebXR ?
I don’t think we can do something in this forum. It’s best to continue the discussion at the Chromium bug tracker or open issues/upvote existing issues at the Oculus/Valve community requesting for OpenXR support.
Thank you! Keeping on top of it. Will post when resolved.
Thanks again for awesome moderation and guidance on best practices.
I am still a bit new at the whole thing
Wow. Cannot believe this has been 23 days since the last post.
So it seems there is still an issue. I am currently on windows 10, Using Steam Vr 1.12.5 , HTC VIVE
tried forceruntime as default as well as OpenXR while toggling webXRincubation flag enabled/default.
I was able to replicate our app issue inside three.js
@mrdoob: are we missing an update on the library side? I hope the attached screenshot and Console Log help.
We would love to enable the https://Metaburn.org to be experience with headsets as well
I have the same problem, I have the beta version of steam vr, I have a htc VIVE and I also noticed this error of screen freezing when entering vr mode, I am using mozilla as a browser for webxr, until a few weeks ago I could see the stereo view in my browser on my pc monitor, but then it only freezes, although I can enter vr with VIVE I cannot get feedback from the pc browser, I came to think that it was the use of THREEJS because until the mozilla page hello -webxr (https://mixedreality.mozilla.org/hello-webxr/) I file this freeze bug and it’s written in threejs, then look at the official webxr examples (https://immersive-web.github.io/webxr -samples /) and it turned out that the viewer example did not work for me either (https://immersive-web.github.io/webxr-samples/spectator-mode.html), I have looked and searched for others like: https: // toji .github.io / webxr-particles / but no response, to what I assumed was openxr
Any fixes that work?
I’m still having issues using a Rift-S through SteamVR beta on Chrome (All the recommended flags set).
It also doesn’t work in Chrome Canary out of the box for me
Without OpenXR set as the default (also happens on Edge), i can get the enter vr button to show up in the samples, but after clicking it I get this error for both the inline and immersive samples:
XRSession creation failed: The specified session configuration is not supported.