Hi I made the fucntion my project with my code.
I can check bloom effect goes well on my desktop. But with this code lines make bloom off
...
let lookAtVector = new THREE.Vector3(0, 0, -1);
lookAtVector = new THREE.Vector3(0, 0, -1);
lookAtVector.applyQuaternion(currentCamera.quaternion); //calculate camera's looking vector
...
...
currentCamera.position.addScaledVector(lookAtVector, -1.5); // this code makes bloom effect off
// make camera far back for mobile view
this shows blooms work
when code line currentCamera.position.addScaledVector(lookAtVector, -1.5);
enabled it goes like this
I wrote the code line for mobile, for the resolution of view of camera. (when I view the scene in mobile, I have to set my camera far back.)
You can check my scene by this website, the run back code enabled for mobile so when you look my scene in mobile than you can see bloom effect goes off.
I don’t understand why the far back camera makes bloom off…
And I have to say that the camera has own parent like this.