Selective UnrealBloomPass

Hi guys, I’m trying to make a scene with selective bloom pass, i dont know why but i can’t disable the bloom on THREE.Points object.

Here’s my github repo : GitHub - Zennyth/home-page

Here’s an image of what i’m actually working on :

My goal is to disable the bloom effect on the twitch logo which is initialised in the imageServices class.
The bloom is initialised in the postProcessingServices class.

Is there any hero to help me ?

Um, the code from the official example explicetly checks for points:

Not sure why this happens. Can you try to remove the isMesh check?

Thank you for your fast and accurate reply. It work fine now.

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