Hello, first of all I want to thank you all for the amazing work that the community is doing in threejs and specifically in this forum. I have been a reader for years and most of the doubts and problems I have had have been solved thanks to this forum. thanks!!!
My question is the following.
I am implementing the selective bloom in one of my projects with three, an adaptation of this example: three.js webgl - postprocessing - unreal bloom selective
What I want to achieve is to get the bloom effect to pass through materials with alpha that are not in the bloom layer. Do you think this is possible?
I’ve tried to adapt something from this thread but I can’t get the effect I’m looking for: Selective UnrealBloomPass issues
Thanks in advance, Juan!