And recently I’ve bumped into that composition again, so I decided to make a thematic sketch (or I don’t know how to call that kind of things, just give me a hint, if you know ).
Morphing of the sphere has the same principle, like in the presented jsfiddle: to compute an accumulated vector of the shifting for a specific point in vertex shader, based on values of all “charges”, that depend on square of distance to each “charge”.
Love Hol Baumann, he’s featured on basically every study/work/workout playlist I’ve made for the last decade. This is a perfect tribute to this track, great job.
Have you tried contacting the artist? I’m sure he’d love to see that.