Look at points as at small planes, that always look at camera. I didn’t get why you use 3D coordinates for them.
I’m not sure, but seems you want to achieve somethingn like this: Benares (shaders) (see the jsfiddle with “charges”).
Look at points as at small planes, that always look at camera. I didn’t get why you use 3D coordinates for them.
I’m not sure, but seems you want to achieve somethingn like this: Benares (shaders) (see the jsfiddle with “charges”).