Hi,
Is there a way to apply the unrealbloom effect from three-stdlib on <Text / > from drei ? I didnt try on Text3D actually
Thanks.
Hi,
Is there a way to apply the unrealbloom effect from three-stdlib on <Text / > from drei ? I didnt try on Text3D actually
Thanks.
i don’t see why not, what’s the problem? though instead of unrealbloom you should probably be using postprocessing/bloom