I asked ChatGPT this and was not able to get it to work. I basically need to add the CubeTexturePass to the EffectComposer in order to create a 3D background image. However, if I add the CubeTexturePass (before or after the UnrealBloomPass), the UnrealBloom effect on my Object3D cube goes away. Is there some properties I should set to make this work? I don’t want the bloom effect to be applied on the background image.
// Set up Three.js scene
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
$('.container').append(renderer.domElement);
// Create a cube and add it to the scene
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 }); // Green color
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Set up lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight.position.set(0, 1, 0);
scene.add(directionalLight);
// Set up UnrealBloomPass
const bloomPass = new UnrealBloomPass();
bloomPass['strength'] = 4;
// Create an EffectComposer
const composer = new EffectComposer(renderer);
// Create a RenderPass to render the scene
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);
// Add the bloom pass to the composer
composer.addPass(bloomPass);
// Adjust camera position and look at the cube
camera.position.z = 5;
camera.lookAt(cube.position);
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Rotate the cube
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
// Render the scene through the composer
composer.render();
}
animate();