I have asked ChatGPT this many times and none of the solutions works. This one here seems to apply the last UnrealBloom for all Object3Ds in the scene. We have 2 UnrealBlooms here, each with its own strength:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Two Object3Ds with Unreal Bloom Example</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/js/postprocessing/EffectComposer.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/js/postprocessing/RenderPass.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/js/postprocessing/ShaderPass.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/js/shaders/UnrealBloomPass.js"></script>
<script>
// Create the scene
const scene = new THREE.Scene();
// Create a camera
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// Create a renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create cube1
const geometry1 = new THREE.BoxGeometry();
const material1 = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const cube1 = new THREE.Mesh(geometry1, material1);
cube1.position.x = -2;
scene.add(cube1);
// Create cube2
const geometry2 = new THREE.BoxGeometry();
const material2 = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube2 = new THREE.Mesh(geometry2, material2);
cube2.position.x = 2;
scene.add(cube2);
// Create Unreal Bloom passes
const bloomPass1 = new THREE.UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0.85);
const bloomPass2 = new THREE.UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0.85);
bloomPass1['threshold'] = 0;
bloomPass1['strength'] = 10;
bloomPass2['threshold'] = 0;
bloomPass2['strength'] = 1;
// Add cube1 to bloomPass1
bloomPass1.selectedObjects = [cube1];
// Add cube2 to bloomPass2
bloomPass2.selectedObjects = [cube2];
// Create render pass
const renderPass = new THREE.RenderPass(scene, camera);
// Create effect composer for cube1
const composer1 = new THREE.EffectComposer(renderer);
composer1.addPass(renderPass);
composer1.addPass(bloomPass1);
// Create effect composer for cube2
const composer2 = new THREE.EffectComposer(renderer);
composer2.addPass(renderPass);
composer2.addPass(bloomPass2);
// Animate
const animate = function () {
requestAnimationFrame(animate);
// Rotate cubes
cube1.rotation.x += 0.01;
cube1.rotation.y += 0.01;
cube2.rotation.x += 0.01;
cube2.rotation.y += 0.01;
// Render each composer
composer1.render();
composer2.render();
};
animate();
</script>
</body>
</html>