Three.js post processing unrealbloom

Hello.
How i can split on 2 scene different objects ?
In this example the scenes are different but it does not work as expected

https://jsfiddle.net/lighty1235/s6mtzkqo/28/

solved https://codepen.io/Lighty/pen/MWmqzXV?editors=1010

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Is it intended behaviour of bloom, when a bloomed object is in front of a non-bloomed object?