When I’m testing a browser build, I often want a fast way to sample how different WebGL/HTML5 games handle loading, input, responsive canvases, and performance in a normal browser.
I maintain EasyHub (https://easyhub.games/), a free, ad-free aggregator of HTML5/WebGL browser games. It isn’t a three.js project, and I didn’t author the catalog games; I maintain the portal and curate access. I thought it could be useful here as a lightweight source of references, inspiration, or quick playtesting when you need a browser target outside your own demo. The catalog includes projects made with different technologies, so I’m not presenting any particular entry as a three.js example.
One example is Madalin Stunt Cars 2 (Madalin Stunt Cars 2 | EasyHub.games), a quick browser 3D driving title you can use to look at camera/vehicle UX, input feel, loading behavior, and how a game holds up in a regular tab. EasyHub itself is just the discovery portal.
If you try it, I’d be interested to hear what browser-game examples people here use to sanity-check controls, GPU load, and mobile behavior.