I have an animated character witm many morph targets (more then 30) in 3ds max.
I try to export scene but there is a lot of bugs in loader. I use BlackThread.io loader to test.
In fbx format not reading morph targets, and there is some parts how jaw,eye,hair its not in need coordinates.
Can you tell me how corectly export to your engine my scene?
Please share your
FBX file in this thread.
Please test your file using the latest version of the loader as I only recently added morph target support and I haven’t updated the blackthread.io loader to the latest version yet.
You can find the latest version here: https://github.com/mrdoob/three.js/blob/dev/examples/js/loaders/FBXLoader.js
If you’re still having trouble then share your model and I’ll take a look.
Hello! Can you send me an email. And i will send you fbx file.