I have a box, which created by my colleague with 3ds max, the box has animations to change the top face’s material , so it looks like some spin light.
I export it to a fbx file, when I inspect the fbx file in unity , the animation is not here, in import setting’s animation tab.
When I load it to three.js, and log it, it shows animations array is empty,
I wonder weather fbx is not support this kind of animation or three.js /unity does not support it ?
or FBXloader do not parse this kind of animation ?
does another format support ?
this kind of animation is something called morph-targets animation ? I see some somewhere in examples.
I am familiar with keyframe animation, like adobe flash, but what’s the difference with morph targets animation ?