THREE.FBXLoader does not support morph targets or blend shapes. You’ll need to use another format. Using glTF and THREE.GLTFLoader would be my suggestion, you can create one with FBX2GLTF or the glTF Blender exporter.
My blend shapes work in Unity but I can’t figure out how to add them in three.js.
Here’s my mesh debug:
I’ve been comparing it to the examples and I don’t seem to have mesh.geometry.morphTargets in my data. Is there another way to grab them or will it require editing of the FBX loader? I’m publishing from Maya.
Here’s an fbx file to test with: online_ex.fbx (141.3 KB)