3D Web Graphics Engineer Opening - U.S. Based

Hi Everyone,

I’m recruiting for a 3D Web Graphics Engineer role focused on building interactive browser-based 3D experiences with large, complex models. The work involves Three.js/WebGL, 3D geometry, mesh manipulation, spatial math and rendering/performance optimization — so it’s much more graphics-focused than a typical frontend role.

This is a remote, permanent position for U.S. based candidates.

If anyone is interested in learning more about this opening, please reach out to my email, chrisc@aquesst.com.

Thank you!

1 Like

Only for U.S. based?

too bad it’s for U.S Based only. even if i can work within overlapping hours i think my exceptional skills is useless :sad_but_relieved_face:

Hi, how are u today? my name is Tom. I live in New York, Senior 3D WebGL Developer with 7+ years of experience building interactive browser-based 3D applications and real-time visual experiences. Strong expertise in WebGL, Three.js, Babylon.js, and modern frontend frameworks such as React and Next.js. Experienced in product visualization, interactive 3D platforms, and performance-critical rendering pipelines. Focused on realistic rendering, GPU optimization, and delivering stable 3D experiences across desktop and mobile devices.

portfolio: https://kumo-3-d.vercel.app/