Integrated FSR as Post-Processing Pass
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1
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242
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September 24, 2024
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How to create screen rain
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13
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598
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September 24, 2024
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The color of the displayed model is inconsistent with the color of the original model
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7
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49
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September 23, 2024
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New three.js playground
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2
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332
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September 18, 2024
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Rendering kicad models with VRMLLoader: functionality and performance
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29
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290
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September 14, 2024
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Svelte.js +Three.js + GLB orbital control issue
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2
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108
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September 13, 2024
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Discourage usage of translateX/Y/Z and rotateX/Y/Z methods
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2
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1437
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September 11, 2024
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Occluded variable holds the list of visible objects instead of occluded objects in Webgpu Backend
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0
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21
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September 9, 2024
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Moving smoothly to target using tween
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3
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189
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September 9, 2024
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How to recreate parallax cube
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4
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73
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September 5, 2024
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Why TSL (three.js shading language) is so interesting!
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6
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7380
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September 4, 2024
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Define camera glb file blender export
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5
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112
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August 30, 2024
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Three.js tasks execution thread in browser
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5
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1171
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August 22, 2024
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The new WebGL vs. WebGPU performance comparison example
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3
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2419
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August 20, 2024
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Why three.js unrealBloomPass not use kawase blur?
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6
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743
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August 16, 2024
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Crystal-like Glass Material effect/Shader
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2
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677
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August 14, 2024
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Help with this (almost working) code to draw arbitrary rounded polygons? ie. From a series of corner points and rounding radius?
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7
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356
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August 11, 2024
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Advice: Should I build a custom animation mixer, or chop up Animation Clips?
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1
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40
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August 9, 2024
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Infinitely precise shadows
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1
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60
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August 8, 2024
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Strange clipping of CSS 3D elements in libWebKitGTK / webView on Ubuntu
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2
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43
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July 27, 2024
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How would you implement bullet trails?
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4
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681
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July 19, 2024
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About transformControls shows drag distance tag
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4
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49
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July 15, 2024
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Load events for `Texture`
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23
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3472
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July 11, 2024
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Cant find Device Orientation Control on three js project
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3
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3095
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July 10, 2024
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Seeking Advice: Integrating Fabric.js and Three.js for Dynamic Texture Updates
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0
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341
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July 7, 2024
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About dynamic imposters
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9
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4107
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July 7, 2024
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Spaace.io particle effect
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2
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226
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July 7, 2024
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When Three.js Version bigger than 164, the shadowMap cant be cache,This leads to a decrease in rendering performance
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1
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90
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July 4, 2024
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Improving the performance of high density lines
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3
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309
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July 3, 2024
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Burley vs Lambert
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1
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568
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June 25, 2024
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