I create the depth rain effect with mesh, in the case , when the scene is enough big , the rain need to cover it , will cost many performance. I want to create rain which attach to the screen , It will cost less performance , in this case I dont care about the size of the scene , but I have no idea to complete it , it seems like postprocessing , may be my problem is how to build myself postprocessing render ? there are any persons who can help me , thans very much
What I want is the picture 2 , the rain will attach to the screen , so how large the scene is , the rain cost the same performance , even it will lose depth
My stupid idea is that , I can create the second canvas cover the first canvas , i can render the screen rain on the second canvas and set the second canvas alpha = true , pointer-events = “none” , but it always didn’t fit me. I think the better resolution is using postprocessing , render the scene, and render the rain. the problem is ,at now , my knowledge do not support I build myself pass , where i can learn about that ?