Can Threejs achieve cloud rendering?

This big scene experience is particularly good
2022世界智能制造大会 (vscloud.vip)


There is no similar effect in the repository but maybe you can start with:

Godot 3.1 simple shader for Sky and Reflection - YouTube GitHub - danilw/godot-utils-and-other: random code that I made/use for godot
GitHub - kylebakerio/a-super-sky: fancy, lightweight, drop-in day-night sky component for A-Frame
Sketchbook 0.4
GitHub - jeromeetienne/threex.noiseshadermaterial: provides a THREE.ShaderMaterial preconfigured to display 3d noise.
New Composed Shader - ShaderFrog.com
https://danilw.github.io/godot-utils-and-other/dyn_sky_refl/web/dsr.html
https://editor.me/three/examples/?q=sky#webgl_shaders_sky
Three.js dynamic sky rendering
Shader - Shadertoy BETA
Shader - Shadertoy BETA
Shader - Shadertoy BETA
Shader - Shadertoy BETA
Simple cloud - ShaderFrog.com
Shader - Shadertoy BETA
Shader - Shadertoy BETA
SkyGen
Shader - Shadertoy BETA
CS 184 Spring 2018 Final Report
Shader - Shadertoy BETA
Error - Shadertoy BETA
GLSL Sandbox

1 Like

that would be too heavy, i suggest u use alpha maps multi layered instead of actual cloud,

Examples of adaptation from shadertoy to three.js .

from the Collection of examples from discourse.threejs.org

Little Shader Book

2022-11-23 17.51.02

2022-11-23 17.50.47