Hello there,
I have been recently checking out some websites for inspiration and stumbled upon https://spaace.io/
They have a very interesting particles effect on 3D text and I am curios how exactly they achieved it.
From looks of it seems that there 2 particle effects: one that is randomly emitted from the mesh and another one that make up a ‘break effect’ of the mesh surface.
I would guess that it is done somehow with MeshSurfaceSampler but would love to get some hints on how to achieve similar effect.