particle effect

Hello there,

I have been recently checking out some websites for inspiration and stumbled upon

They have a very interesting particles effect on 3D text and I am curios how exactly they achieved it.

From looks of it seems that there 2 particle effects: one that is randomly emitted from the mesh and another one that make up a ‘break effect’ of the mesh surface.

I would guess that it is done somehow with MeshSurfaceSampler but would love to get some hints on how to achieve similar effect.

1 Like

Impressive work

It was created by Lusion:


and kinda follows also the effects and quality of their main page.

You can find quite a few discussions here about how Lusion creates stuff - example - and you can follow Edan Kwan on Twitter for some behind-the-scenes.