Hi, I’m using Three.js for a VR app in PCVR mode.
I noticed that when using a Meta Quest 3 headset, the models retrieved by theXRControllerModelFactory do not match the controllers of that headset.
Instead it retrieves the 3D model for the Meta Quest 2 controller
shows this one
instead of this one
When running the app within the Meta Quest 3 browser ir works well.
Any ideas on how to fix it?

