XRControllerModelFactory on Meta Quest 3 in PCVR mode, incorrect 3D model

Hi, I’m using Three.js for a VR app in PCVR mode.
I noticed that when using a Meta Quest 3 headset, the models retrieved by theXRControllerModelFactory do not match the controllers of that headset.
Instead it retrieves the 3D model for the Meta Quest 2 controller

shows this one

instead of this one

When running the app within the Meta Quest 3 browser ir works well.

Any ideas on how to fix it?