Hello!
I 'm trying some stuff with the Quest 3, all works nicely but I wanted to run the hand input example (three.js vr - handinput - press button) in AR mode (with the passthrough) and it seems I can only run it in VR mode. When I try with the ARButton it works but not the hand models.
Any idea? (I tried to run VR mode with transparent background but it doesn’t activate the passthroug)
Thanks for the tip about using XRButton instead of VRButton. Will try. My current problem is freezing when there are hands - working fine if there are controllers - this is with VRButton.
Perhaps this is an awkward place to ask, but I do not know how to see any errors when testing on my Quest 3 - so it makes debugging this type of thing really hard. I am testing in the Quest Browser. Oh wait… do you guys test on emulators? Have not tried that. Any tips? Thanks.
Hy @danzen , I’m just starting to learn xr development with threejs and Quest 2,
what I usually do to debug is, connect the VR headset to my laptop(mac), and using Chrome developer options I can see the logs
before that, you need to turn on the developer option in your quest