I’m actually workling on a “hand drawn” effect
Concept is to simlplify (a lot !) objects, calculate edges, and then draw lines
Render is pretty ok , still have a lot to do, but give me opinion or your hints to improve
I like the seemingly “fading” of the lines, i.e. their varying thicknesses, and also the “overshoot” where lines which are perpendicular to each other intersect. What’s still a little bit too perfect, imo, is the straightness of the lines, which would be hard to achieve if truely drawn by hand.
As I read @vielzutun.ch 's suggestion about straightness of strokes, I recalled that more than a decade ago I tried emulating hand drawing. It was OpenGL at that time, here is a short video of sketching a house: