left is unity, and right is in threejs editor version 160.
all params are the same,
same ambientlight
same meshstandardmaterial, color #ffffff;
same geometry
all the same
but color differs?
why is that?
Material and light implementations differ from engine to engine so you canât expect 1:1 matches.
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Interesting to me that an ambient light would show different colors on different faces in Unity⌠are you sure there are no other default lights in the scene or something?
Ambient light by definition is supposed to illuminate all objects/faces equally. Itâs directionlessâŚ
Also note that Unity offers both âgammaâ and âlinearâ workflows. âLinearâ would be similar to what three.js does by default in r152+. âGammaâ (this is a confusing use of the term, but oh wellâŚ) would be similar to âopting outâ of those changes as described in the color management announcement.
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