in my scene i have NO LIGHTS.
i use MeshBasicMaterial for my object.
i have only 1 plane with texture (stripes black and white). this is close screenshot:
the acnes are more visible if the angle of my camera is more acute:
i tried to find an answer to that, but everybody is talking about something related to lights. but i DONT HAVE LIGHTS IN MY SCENE, so i cant manipulate bais of the light.
without the texture, it works fine. so the problem must be related to the texture…
It looks like no minification filter and anisotropy are applied at all. What are the dimensions of your texture? Make sure they are powers of 2; for example, 1024x512.
i changed it to 1024x512, well still the same problem. i guess there is no 100% correction to that? btw thanks for the right term “Moiré pattern”. you taught me something new today lol.
This is caused by the nature of raster graphics. I don’t know how to eliminate it (besides crafting special textures or using some advances sampling). Even in my example above there is Moire pattern, although much less than in your images. I still think your image can be improved. Would it be possible for you to prepare online editable example?
if i use different texture (not stripes black and white), its hard to see the distortion, and its works fine for my purpose. thanks for your help man. i will upload example if the problem comes back. for now im good