Is it me or the grid lines in default ground you see in https://threejs.org/editor always shows and hide after certain camera angles and distances? (actually no ground is shown in SCENE tab only a Camera and a Scene)
Actually it can be improved to be better looking if not the most necessary feature to have.
In addition, can it be inspectable like the Camera and Scene or is there a reason for that this ground does not show up in the Editor?
I think that should not be the case. It should be doable like I can see it work in the babylonjs playground. I thought maybe we can do this here too. Ideas?
I honestly think this is some driver issue/something locally, intel graphics glitches in many ways as i experienced on various machines. In some cases WebGL rejects it even completely. I always suggest developers as well as consumers to always avoid onboard graphics.