Never Enough of The Dungeons!
Why Dungeons Is Now Family Business
So 2 weeks back. this guy Srinivas messages me, I reply, he replies back, we go to Discord, all is perfect, Srinivas’s wife joins the call, she’s doing 3D models, 24h of negotiations, everyone is into Why Dungeons, we exchange 3D models of fluffy Mareeps as a sign of peace and trust - long story short, @Srinivas_Prabhu and @cat_runner join part-time the creative team working on Why Dungeons.
(Additionally, WD passed 60 accounts over this 14 days - out of which I believe 5 were activated and actually managed to log in. )
World Is Absolutely Alive
Now content. First, the world of Why Dungeons received a diverse fauna & flora. There are bunnies, there are sheeps, there are cute little shady bandito cats - all lively, smart, and independent thanks to the endless amount of if-else
statements in their industry-grade Artificial Intelligence “algorithms” :’)
Combine & Refine Everything
Second, there’s now an operable workbench. It can combine, it can refine, it can smash items into dust if used in ways I did not expect players to use it.
(Along with it comes the first bunch of elements, items, craftables, and equipment to make you super strong and foreshadow the inevitable arrival of microtransactions as WD is forcibly overtaken by Activision or Microsoft in the near future.)
Everything Is Totally Fixed
There were buggy issues, now there are fewer buggy issues. I hoped this to be a content update, so technical side of it is mostly limited to bug fixing, AI, and making sure preloading and asset fetching is as optimised as possible (scroll down to find out why. )
Also, the game now uses only 2 textures for the entire world (diffuse + color), so everything loads like 1 billion times faster. :’)
All Of That Is Finally Free
And the second most important change - since I set up all the load-balancing, CDN cache, and a bancruptcy insurance - as per request, Why Dungeons is now 100% free.
Regardless whether the account was created earlier or now, anyone should now be able to log in and join the game without activation prompt / paywall - so welcome!
Next Up
- NPC interactions and chatting (or at least one NPC, that will be helpful with opening the gate out of the starting island. )
- Mobile support (after going through a few articles about PWAs, thanks to @gkjohnson suggestions, it seems that making Why Dungeons run on mobile may be far easier that I’d expect it to be.)
- Clothing / Equipments.
- Theme music. (still learning )
- And if time allows, first small town outside of the starting island.