Why does .setDrawRange() not work with the SVGRenderer?

Thanks for your fast answer! Do you by any chance know a nice way to animate a line rendered with the SVGRenderer? If not with three.js directly I thought about animating the <path> of the rendered SVG but there are some problems with the fragmented path, see this question: Is it possible to control the render order of a path of a THREE.Line using the SVGRenderer?.

Would you have an idea how this problem could be solved?