¡ hello all!
I am seeking for advices and opinions those badass enough to write their own shaderMaterials might want to share in regards to what dev environment should one adopt to create shaders specifically for three.js.
The tools I found while researching on this topic which seemed the most interresting to me are:
Although I never really used them yet.
Any insights on this topic, relevant ressources and better ways to implement shaders inside the main code would be of great help!