Weird bug with Cylinder Mesh

Hello,

I’ve run into a weird issue with a skinned mesh cylinder with a skeleton that I’m using to simulate a bending section of pipe. For some reason, the mesh creates a weird spike that goes from the back end of the cylinder to the center point. Then when the bones are manipulated the spike shows as poking through the side of the cylinder. Not sure what to do here so any advice would be appreciated. This is for a professional project so I’m not going to be able to share a lot about the actual specifics of the code due to proprietary issues.

Please show at least a screenshot, preferably a working piece of code as in a JSFiddle or CodePen.

P.S.:
I just read the last part of your post:

This is for a professional project so I’m not going to be able to share a lot about the actual specifics of the code due to proprietary issues.

So all I can say at this point is: if you can’t abstract from the specific protected context, you’ll probably not be getting any meaningful answers here.

People around here are brilliant, but not very good at guessing, you know.

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