I’ve run into a weird issue with a skinned mesh cylinder with a skeleton that I’m using to simulate a bending section of pipe. For some reason, the mesh creates a weird spike that goes from the back end of the cylinder to the center point. Then when the bones are manipulated the spike shows as poking through the side of the cylinder. Not sure what to do here so any advice would be appreciated. This is for a professional project so I’m not going to be able to share a lot about the actual specifics of the code due to proprietary issues.