I want to move a selected mesh temporarily to world origin for inspecting it’s materials/textures,
this works well for all the normal meshes , but in case of skinned mesh it stays stuck to the bone and does not move as intended
is there any way to temporarily disable the skinning effect on the mesh ?
Removing/changing the parent mesh does not work
maybe someway to disable the skinWeight
and skinIndex
in the mesh’s geometry attributes ?