Converting some old code to modules, with latest threejs, and when I add a texture to a material I get this. Uncertain of what I am doing or how threejs may have changed.
THREE.WebGLProgram: Unsupported encoding
three.module.js:1035 Uncaught TypeError: Cannot read property ‘elements’ of undefined
at Matrix3.copy (three.module.js:1035)
at refreshUniformsCommon (three.module.js:22700)
at Object.refreshMaterialUniforms (three.module.js:22482)
at setProgram (three.module.js:24770)
at WebGLRenderer.renderBufferDirect (three.module.js:23841)
at renderObject (three.module.js:24394)
at renderObjects (three.module.js:24366)
at WebGLRenderer.render (three.module.js:24166)
Try removing specific parts of your app and pinning down the issue.
Just using a trace stack in this case may be hard, since it looks like a runtime rendering error (that can be caused by pretty much any material you have in your scene.)
Sadly this only happens when I add a map:texture to a material, I suspect the “unsupported encoding” is the key
You should check the value of the encoding
property of your texture. It should not be undefined
or null
. The default is THREE.LinearEncoding
.
However, “Cannot read property ‘elements’ of undefined” is the real runtime error. It would be good if you could share a live example that demonstrates this issue.
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Sooo depressing, somehow my vscode autocomplete…missed the last letter??? Why does this happen to me
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