Washed out gltf model in three.js

How do I make this look much better? Do I set it up in Blender or do I need to work on it in three.js?

You mush add HDR or Roomlight to illuminate the scene

I think most people find it easier to do the lighting, shadows, and other effects in three.js. They’re not trivial to transfer from Blender to three.js. Baked ambient occlusion (AO) might be the exception that is easier done in Blender.

Personally I might start with an IBL (just another word for HDR lighting or THREE.RoomEnvironment as @Umbawa_Sarosong suggests) and some ambient occlusion here.

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