Into file three.module.js (WebGLShadowMap.js) renderer.shadowMap.type = THREE.VSMShadowMap adds castShadow for mesh which have got receiveShadow=true even if mesh castShadow=false. Why is this done?
if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) )
White plane castShadow=false, receiveShadow=true
When deleted is ok
|| ( object.receiveShadow && type === VSMShadowMap )