I’ve got a “flag” animation going and I’m trying to get it to display shadows as it animates and “ripples in the wind” sort of effect - what am I doing wrong?
Here’s the fiddle:
Note how both of my lights are set to castShadows as follows:
light1.castsShadow = true;
and my “flag” object is set to receive shadows:
flagMesh.receiveShadow = true;