Hi There,
I load Videotextures into my project and basically it works fine.
They get applied to a MeshBasicmaterial to get the shadeless effect.
However… there are those zgly artifacts regardless of the Size. Its the same with 1k, 2k, 4k, videos…
Is this a Filter Problem? A Brightness Problem… is there a way to work around this?
Also, the Video, in general, is much brigther, than the original…
I don’t know whats causing the zgly artifacts but I can tell that the increase brightness might be caused due to high intensity of light. Still one cannot identify the issue without sufficient code.
1 Like
Yes,
I managed to find a solution yesterday.
I had to add 2 lines of code after I set the texture:
texture.colorSpace = THREE.SRGBColorSpace
material.needsUpdate = true
Now it looks ok…
here is a comparrison:
Before:
![grafik](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/8/0/8010d79065c775d75482f624fb930e3756aa54d5.png)
After:
![grafik](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/5/1/51dd882ab015f94feca7dbb6a2480e796843e597.png)