So, I’ve created a
VideoTexture in ThreeJS and applied it to a plane in my scene.
It works fine, but clearly isn’t being antialiased and as a result is super jagged and pixellated. I’d maybe guess because it’s rendering to a texture thus isn’t applying antialiasing?
I’ve searched everywhere for an answer but can’t really find one. Is there anything I can do to make this higher-res and/or antialiased? I’ve tried using FXAA effect passes in the scene but it has no effect (presumably because the video is rendered elsewhere).
Anyone encountered this before?