Using the GLSL shaders in the WebGPU engine

There are a lot of useful glsl shaders we can use in examples/jsm/shaders. However, I have not seen a way to use these shaders in a WebGPURenderer.
Will these shaders be eventually translated to the NodeMaterial system to be available in both glsl and wgsl ?

There is no guarantee for that.

Certain things will be implemented differently e.g. some post processing passes will hopefully use MRT right from the beginning. This will require fundamental changes to the shader implementation.

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