Hello all! It’s my first post, nice to meet the community.
I have a problem using ShadowMaterial and logarithmicDepthBuffer together, as the ShadowMaterial render order goes awry. Here’s a reproduction of the problem:
And the link to codesandbox:
(you can uncomment the
logarithmicDepthBuffer line to see the expected result)
I already tried tweaking the
renderOrder params of each (with
false). Also tried with different materials, blending modes etc.
Do you guys know of any solution, or if I’m missing something? I do need to use logarithmicDepthBuffer in my scene, though.
Thanks very much in advance for the help!