hi,
as we know transmissive physical materials cannot be seen one behind another so I tried to render the result of backfaces and front faces separating scenes for back and front. I’ve rendered backfaces first into a MultiSampleRenderTarget, then I tried to put the resulting renderTarget as background in the second (Front faces) scene, then re-render this one. I’m using tone mapping, but the background seems whashed out.
renderTarget parameters:
const parameters = {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
encoding: THREE.sRGBEncoding,
format: THREE.RGBAFormat,
stencilBuffer: true
};
it seems toneMapping is applied twice, I don’t know. Any suggestion? Maybe I’m missing some parameter somewhere