Updated three.js from r143 to r164, now my scene looks washed out. Why?

I’d dare say most of default values related to lights and colors have been changed between these two releases - related 1, related 2. In both threads there’s a section related to porting previous versions of three to the new lights & color setup.

But in case of the screenshots - (1) change all .encoding in textures to .colorSpace, and (2) make sure color textures (ie. scene.background texture and .map textures on the models) are SRGB encoded - then things should look good again :ok_hand:

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