Update from r89 to r125 causes scene to be upside down. Any ideas?

Any idea as to why a scene (or objects inside it) might be upside down after updating from r89 to r125?

I can’t make a small reproduction yet because I don’t know what’s the issue.

More specifically, I’m using ros3d.js which uses Three r89.

no idea except trying to redefine camera.up = new THREE.Vector3(0,0,1); ?

Sorry but I can’t image what causes this issue :man_shrugging:.

A live example would indeed be helpful.

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