Any idea as to why a scene (or objects inside it) might be upside down after updating from r89 to r125?
I can’t make a small reproduction yet because I don’t know what’s the issue.
More specifically, I’m using ros3d.js which uses Three r89.
Any idea as to why a scene (or objects inside it) might be upside down after updating from r89 to r125?
I can’t make a small reproduction yet because I don’t know what’s the issue.
More specifically, I’m using ros3d.js which uses Three r89.
no idea except trying to redefine camera.up = new THREE.Vector3(0,0,1); ?
Sorry but I can’t image what causes this issue .
A live example would indeed be helpful.