Hello,
I’m attempting to set up the initial position of the camera in my 3D scene but the camera appears to be flipped on its side every time. This is resulting in weird controls to try and correct for it.
I’m using TrackballControls so trying to use camera.rotation.z/x/y etc hasn’t worked. I’ve tried using LookAt to force it to look in a certain direction but the camera is still flipped.
I’ve now tried using: camera.position.set(0,0,10); to start top down, but ideally I’d like the camera to place infront of my object so it can start being viewed straight away.
Any help on this would be great, thanks.