The triangulation of the cylinder with holes is similar to that of the sphere. Triangulation sphere with holes

*But with different parameters. For the sphere this variant is also in progress.*

Try it out https://hofk.de/main/threejs/Triangulation/TriangulationCylinderWithHoles.html

One variant is integrated in the addon THREEi.

Addon for triangulation of implicit surfaces/ forms with holes

Cylinder with holes and edge adaptation for other cylinders.

In order to allow the correct adjustment, d (rough side length of the triangles) must be specified. The radius is then `d / Math.sin( Math.PI / (div4 * 4) ) / 2`

```
const g = new THREE.BufferGeometry( );
const parameters = {
d: 0.052, // rough side length of the triangles
div4: 30, // division of the quarter circle
bottom: -1,
div4Btm: 30, // division bottom adaptation, (to quarter, >= div4)
phiBtm: 1.57, // rotation of adaptive-deformed circle (Bottom)
top: 1,
div4Top: 33, // division top adaptation, (to quarter, >= div4)
phiTop: -0.2, // rotation of adaptive-deformed circle (Top)
holes: [
// circular (deformed) hole, 3 elements: [ y, phi, div4Hole ], div4Hole <= div4
[ 0.3, 1.6, 12 ],
[ -0.4, 3.7, 14 ],
[ -0.1, -0.9, 18 ],
//points hole,: array of points y, phi, ... (last point is connected to first)
[ 0.15,0.45, 0.5,0.9, 0.8,0.6, 0.75,-0.2, 0.1,-0.15 ]
]
}
cylinderWithHoles( g, parameters );
```

edge adaptation:

These cylinders can then be used to realize inner geometry.

The sphere and the torus will soon be added to this.