Hello all
On the eyebrows there are margins where the background shows through. That looks like this
Does anyone know why this is ? My settings look like this.
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setClearColor( 0x000000 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( 800, 600 );
//renderer.antialias = false;
//renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
var texture = new THREE.TextureLoader().load('./three/models/JSON/Blender/2374.png');
var material = new THREE.MeshPhongMaterial({ map: texture, transparent: true });
var mesh = new THREE.SkinnedMesh( geometry, material );
material.alphaTest = 0.5;
material.side = THREE.DoubleSide;
material.antialias = false;
premultipliedAlpha: true;
material.magFilter = THREE.LinearFilter;
material.minFilter = THREE.LinearMipMapLinearFilter;
material.needsUpdate = true;
Thank’s very much !!