Usnul
1
I have a model with some transparent areas in the texture, but the shadows don’t seem to care 
Anyone has a solution to this? I’m a bit lost
here’s without shadows:
here’s what the actual geometry looks like:
any ideas?
Hi!
Seems, this example has the effect you want to achieve, but all it does is set alphaTest: 0.5.
Mugen87
3
Try it with a custom depth material like in the example mentioned by @prisoner849:
clothTexture would be the diffuse (PNG) texture of your model.
Usnul
4
Thanks guys! Totally blanked out on that example, it is exactly what I’m after.
Usnul
5
Okay, got it working
One extra thing to watch out for:
when you clone a mesh - it doesn’t retain customDepthMaterial attribute, so you have to be careful about that.
here’s the relevant piece in the source that does Mesh cloning:
again, thanks a bunch!
Hi! I tried this but the result is just…
const popUpBase_mat = new THREE.MeshDepthMaterial( {
depthPacking: THREE.RGBADepthPacking,
alphaTest: 0.5
} );
export const hito1_atlas_mat = popUpBase_mat.clone()
hito1_atlas_mat.map = imagesLoader('Hito1_atlas.png')
Why didnt work?
r133