To define big shapes viewed from the distance


I have learned mapping method in Cry engine,,glossandAOmapoutofthesculpt

It said the texture map becomes better when viewed from the distance.
WIth several maps, it looks easy, but when I zoom an object out, texture shows blurry than I thought.

I think it is not just adding AO, bump, normal etc. maps.
Can I get how to get the same effect like Unified Detailed Mapping?

Thank you in advance.

Without seeing your code it’s hard to know what your issue is.

However, one setting that often fixes blurry textures is to set

texture.anisotropy = renderer.getMaxAnisotropy()