seems it’s mips that are the culprit, though anisotropic filtering does help a bit, it seems it’s the “minFilter” that is playing tricks. Hmm… why though? Bad mips?
I’m sure there is @looee, the mips are actually a part of the texture set, since it’s DDS (DXT), but i’m a total noob and I don’t know how, except for some painful binary engineering. I used ImageMagic to generate the textures from PNG, for reference here’s the command: